using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(GargishSkullLongsword))] [FlipableAttribute(41793, 41794)] public class SkullLongsword : Longsword { public override int LabelNumber { get { return 1125817; } } // skull longsword [Constructable] public SkullLongsword() { ItemID = 41793; } public SkullLongsword(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(41797, 41798)] public class GargishSkullLongsword : Longsword { public override int LabelNumber { get { return 1125821; } } // gargish skull longsword public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } [Constructable] public GargishSkullLongsword() { ItemID = 41797; } public GargishSkullLongsword(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }