using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(DiscMace))] [FlipableAttribute(0x26BC, 0x26C6)] public class Scepter : BaseBashing { [Constructable] public Scepter() : base(0x26BC) { this.Weight = 8.0; } public Scepter(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.CrushingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } } public override int AosStrengthReq { get { return 40; } } public override int AosMinDamage { get { return 14; } } public override int AosMaxDamage { get { return 18; } } public override int AosSpeed { get { return 30; } } public override float MlSpeed { get { return 3.50f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 14; } } public override int OldMaxDamage { get { return 17; } } public override int OldSpeed { get { return 30; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }