using System; namespace Server.Items { [FlipableAttribute(0x2D33, 0x2D27)] public class RadiantScimitar : BaseSword { [Constructable] public RadiantScimitar() : base(0x2D33) { this.Weight = 9.0; } public RadiantScimitar(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.WhirlwindAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Bladeweave; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 43; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 12; } } public override int OldMaxDamage { get { return 14; } } public override int OldSpeed { get { return 43; } } public override int DefHitSound { get { return 0x23B; } } public override int DefMissSound { get { return 0x239; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 60; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }