using System; namespace Server.Items { public class OrcishBow : Bow { public override int LabelNumber { get { return 1153778; } } // an orcish bow [Constructable] public OrcishBow() { Hue = 1107; Attributes.WeaponDamage = 25; WeaponAttributes.DurabilityBonus = 70; } public OrcishBow(Serial serial) : base(serial) { } public override void AddWeightProperty(ObjectPropertyList list) { base.AddWeightProperty(list); list.Add(1060410, WeaponAttributes.DurabilityBonus.ToString()); // durability ~1_val~% } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }