using System; using Server.Engines.Craft; namespace Server.Items { public class MagicWand : BaseBashing, IRepairable { public CraftSystem RepairSystem { get { return DefCarpentry.CraftSystem; } } [Constructable] public MagicWand() : base(0xDF2) { this.Weight = 1.0; } public MagicWand(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.Disarm; } } public override int AosStrengthReq { get { return 5; } } public override int AosMinDamage { get { return 9; } } public override int AosMaxDamage { get { return 11; } } public override int AosSpeed { get { return 40; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 0; } } public override int OldMinDamage { get { return 2; } } public override int OldMaxDamage { get { return 6; } } public override int OldSpeed { get { return 35; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }