using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefCarpentry), typeof(GargishGnarledStaff))] [FlipableAttribute(0x13F8, 0x13F9)] public class GnarledStaff : BaseStaff { [Constructable] public GnarledStaff() : base(0x13F8) { this.Weight = 3.0; } public GnarledStaff(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ConcussionBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ForceOfNature; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 15; } } public override int AosMaxDamage { get { return 18; } } public override int AosSpeed { get { return 33; } } public override float MlSpeed { get { return 3.25f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 10; } } public override int OldMaxDamage { get { return 30; } } public override int OldSpeed { get { return 33; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 50; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }