using System; namespace Server.Items { //Based off Lance [FlipableAttribute(0x48CA, 0x48CB)] public class GargishLance : BaseSword { [Constructable] public GargishLance() : base(0x48CA) { this.Weight = 12.0; } public GargishLance(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.Dismount; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq { get { return 95; } } public override int AosMinDamage { get { return 18; } } public override int AosMaxDamage { get { return 22; } } public override int AosSpeed { get { return 24; } } public override float MlSpeed { get { return 4.25f; } } public override int OldStrengthReq { get { return 95; } } public override int OldMinDamage { get { return 17; } } public override int OldMaxDamage { get { return 18; } } public override int OldSpeed { get { return 24; } } public override int DefHitSound { get { return 0x23C; } } public override int DefMissSound { get { return 0x238; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override SkillName DefSkill { get { return SkillName.Fencing; } } public override WeaponType DefType { get { return WeaponType.Piercing; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Pierce1H; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }