using System; namespace Server.Items { //Based off Bone Harvester [FlipableAttribute(0x48C6, 0x48C7)] public class GargishBoneHarvester : BaseSword { [Constructable] public GargishBoneHarvester() : base(0x48C6) { this.Weight = 3.0; } public GargishBoneHarvester(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ParalyzingBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } } public override int AosStrengthReq { get { return 25; } } public override int AosMinDamage { get { return 12; } } public override int AosMaxDamage { get { return 16; } } public override int AosSpeed { get { return 36; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 25; } } public override int OldMinDamage { get { return 13; } } public override int OldMaxDamage { get { return 15; } } public override int OldSpeed { get { return 36; } } public override int DefHitSound { get { return 0x23B; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }