using System; namespace Server.Items { //Based Off Battle Axe [FlipableAttribute(0x48B0, 0x48B1)] public class GargishBattleAxe : BaseAxe { [Constructable] public GargishBattleAxe() : base(0x48B0) { this.Weight = 4.0; this.Layer = Layer.TwoHanded; } public GargishBattleAxe(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.BleedAttack; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 16; } } public override int AosMaxDamage { get { return 19; } } public override int AosSpeed { get { return 31; } } public override float MlSpeed { get { return 3.50f; } } public override int OldStrengthReq { get { return 40; } } public override int OldMinDamage { get { return 6; } } public override int OldMaxDamage { get { return 38; } } public override int OldSpeed { get { return 30; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }