using System; namespace Server.Items { // Based off a DoubleAxe [FlipableAttribute(0x8FD, 0x4068)] public class DualShortAxes : BaseAxe { [Constructable] public DualShortAxes() : base(0x8FD) { //Weight = 8.0; } public DualShortAxes(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.DoubleStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.InfectiousStrike; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 14; } } public override int AosMaxDamage { get { return 17; } } public override int AosSpeed { get { return 33; } } public override float MlSpeed { get { return 3.00f; } } public override int OldStrengthReq { get { return 45; } } public override int OldMinDamage { get { return 5; } } public override int OldMaxDamage { get { return 35; } } public override int OldSpeed { get { return 37; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 110; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }