using System; namespace Server.Items { [FlipableAttribute(0xF50, 0xF4F)] public class Crossbow : BaseRanged { [Constructable] public Crossbow() : base(0xF50) { this.Weight = 7.0; this.Layer = Layer.TwoHanded; } public Crossbow(Serial serial) : base(serial) { } public override int EffectID { get { return 0x1BFE; } } public override Type AmmoType { get { return typeof(Bolt); } } public override Item Ammo { get { return new Bolt(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ConcussionBlow; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MortalStrike; } } public override int AosStrengthReq { get { return 35; } } public override int AosMinDamage { get { return 18; } } public override int AosMaxDamage { get { return Core.ML ? 22 : 22; } } public override int AosSpeed { get { return 24; } } public override float MlSpeed { get { return 4.50f; } } public override int OldStrengthReq { get { return 30; } } public override int OldMinDamage { get { return 8; } } public override int OldMaxDamage { get { return 43; } } public override int OldSpeed { get { return 18; } } public override int DefMaxRange { get { return 8; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 80; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }