using System; namespace Server.Items { [FlipableAttribute(0x26C2, 0x26CC)] public class CompositeBow : BaseRanged { [Constructable] public CompositeBow() : base(0x26C2) { this.Weight = 5.0; } public CompositeBow(Serial serial) : base(serial) { } public override int EffectID { get { return 0xF42; } } public override Type AmmoType { get { return typeof(Arrow); } } public override Item Ammo { get { return new Arrow(); } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ArmorIgnore; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.MovingShot; } } public override int AosStrengthReq { get { return 45; } } public override int AosMinDamage { get { return Core.ML ? 16 : 15; } } public override int AosMaxDamage { get { return 20; } } public override int AosSpeed { get { return 25; } } public override float MlSpeed { get { return 4.00f; } } public override int OldStrengthReq { get { return 45; } } public override int OldMinDamage { get { return 15; } } public override int OldMaxDamage { get { return 17; } } public override int OldSpeed { get { return 25; } } public override int DefMaxRange { get { return 10; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 70; } } public override WeaponAnimation DefAnimation { get { return WeaponAnimation.ShootBow; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }