using System; namespace Server.Items { public class Boomerang : BaseThrown { [Constructable] public Boomerang() : base(0x8FF) { Weight = 4.0; Layer = Layer.OneHanded; } public Boomerang(Serial serial) : base(serial) { } public override int MinThrowRange { get { return 4; } } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.MysticArc; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ConcussionBlow; } } /* Boomerang 0x8FF: MysticArc, ConcussionBlow Cyclone 2305/0x901: MovingShot, InfusedThrow Soul Glaive 2314/0x090A: ArmorIgnore, MortalStrike */ public override int AosStrengthReq { get { return 25; } } public override int AosMinDamage { get { return 11; } } public override int AosMaxDamage { get { return 15; } } public override int AosSpeed { get { return 25; } } public override float MlSpeed { get { return 2.75f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 9; } } public override int OldMaxDamage { get { return 41; } } public override int OldSpeed { get { return 20; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 60; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }