using System; namespace Server.Items { public class BoneMachete : ElvenMachete { public override int InitMinHits { get { return 1; } } public override int InitMaxHits { get { return 3; } } public override int LabelNumber { get { return 1020526; } }// bone machete [Constructable] public BoneMachete() { } public BoneMachete(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }