using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(Shortblade))] [FlipableAttribute(0x2D21, 0x2D2D)] public class AssassinSpike : BaseKnife { [Constructable] public AssassinSpike() : base(0x2D21) { this.Weight = 4.0; } public AssassinSpike(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.InfectiousStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.ShadowStrike; } } public override int AosStrengthReq { get { return 15; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 12; } } public override int AosSpeed { get { return 50; } } public override float MlSpeed { get { return 2.00f; } } public override int OldStrengthReq { get { return 15; } } public override int OldMinDamage { get { return 10; } } public override int OldMaxDamage { get { return 12; } } public override int OldSpeed { get { return 50; } } public override int DefMissSound { get { return 0x239; } } public override SkillName DefSkill { get { return SkillName.Fencing; } } public override int InitMinHits { get { return 30; } }// TODO public override int InitMaxHits { get { return 60; } }// TODO public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }