using System; namespace Server.Items { public class Candle : BaseEquipableLight { [Constructable] public Candle() : base(0xA28) { if (Burnout) this.Duration = TimeSpan.FromMinutes(20); else this.Duration = TimeSpan.Zero; this.Burning = false; this.Light = LightType.Circle150; this.Weight = 1.0; } public Candle(Serial serial) : base(serial) { } public override int LitItemID { get { return 0xA0F; } } public override int UnlitItemID { get { return 0xA28; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }