using System; namespace Server.Items { public abstract class BaseEquipableLight : BaseLight { [Constructable] public BaseEquipableLight(int itemID) : base(itemID) { Layer = Layer.TwoHanded; } public BaseEquipableLight(Serial serial) : base(serial) { } public override void Ignite() { if (!(Parent is Mobile) && RootParent is Mobile) { Mobile holder = (Mobile)RootParent; if (holder.EquipItem(this)) { if (this is Candle) holder.SendLocalizedMessage(502969); // You put the candle in your left hand. else if (this is Torch) holder.SendLocalizedMessage(502971); // You put the torch in your left hand. base.Ignite(); } else { holder.SendLocalizedMessage(502449); // You cannot hold this item. } } else { base.Ignite(); } } public override void OnAdded(object parent) { if (Burning && parent is Container) Douse(); base.OnAdded(parent); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }