using System; namespace Server.Items { public class LeatherNinjaMitts : BaseArmor { [Constructable] public LeatherNinjaMitts() : base(0x2792) { Weight = 2.0; } public LeatherNinjaMitts(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 2; } } public override int BaseFireResistance { get { return 4; } } public override int BaseColdResistance { get { return 3; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 3; } } public override int InitMinHits { get { return 25; } } public override int InitMaxHits { get { return 25; } } public override int AosStrReq { get { return 10; } } public override int OldStrReq { get { return 10; } } public override int ArmorBase { get { return 3; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)2); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch ( version ) { case 1: { if (reader.ReadBool()) { reader.ReadInt(); reader.ReadInt(); } this.Weight = 2.0; break; } } } } }