using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(LargePlateShield))] public class HeaterShield : BaseShield { [Constructable] public HeaterShield() : base(0x1B76) { this.Weight = 8.0; } public HeaterShield(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 0; } } public override int BaseFireResistance { get { return 1; } } public override int BaseColdResistance { get { return 0; } } public override int BasePoisonResistance { get { return 0; } } public override int BaseEnergyResistance { get { return 0; } } public override int InitMinHits { get { return 50; } } public override int InitMaxHits { get { return 65; } } public override int AosStrReq { get { return 90; } } public override int ArmorBase { get { return 23; } } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0);//version } } }