using System; using Server.Engines.Craft; namespace Server.Items { [Alterable(typeof(DefBlacksmithy), typeof(FemaleGargishPlateChest))] [FlipableAttribute(0x1c04, 0x1c05)] public class FemalePlateChest : BaseArmor { [Constructable] public FemalePlateChest() : base(0x1C04) { Weight = 4.0; } public FemalePlateChest(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 3; } } public override int BaseColdResistance { get { return 2; } } public override int BasePoisonResistance { get { return 3; } } public override int BaseEnergyResistance { get { return 2; } } public override int InitMinHits { get { return 50; } } public override int InitMaxHits { get { return 65; } } public override int AosStrReq { get { return 95; } } public override int OldStrReq { get { return 45; } } public override int OldDexBonus { get { return -5; } } public override bool AllowMaleWearer { get { return false; } } public override int ArmorBase { get { return 30; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Plate; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }