using System; namespace Server.Items { public class TormentedChains : Item { [Constructable] public TormentedChains() : base(Utility.Random(6663, 2)) { this.Name = "chains of the tormented"; this.Weight = 1.0; } public TormentedChains(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }