using Server; using System; using Server.Mobiles; using Server.Gumps; namespace Server.Items { public class TatteredWallMapSouth : Item { public override int LabelNumber { get { return 1031635; } } // tattered wall map [Constructable] public TatteredWallMapSouth() : base(11636) { } public TatteredWallMapSouth(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class TatteredWallMapEast : Item { public override int LabelNumber { get { return 1031635; } } // tattered wall map [Constructable] public TatteredWallMapEast() : base(11635) { } public TatteredWallMapEast(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }