using System; namespace Server.Items { [Furniture] [Flipable(0x24D0, 0x24D1, 0x24D2, 0x24D3, 0x24D4)] public class BambooScreen : Item { [Constructable] public BambooScreen() : base(0x24D0) { this.Weight = 20.0; } public BambooScreen(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Furniture] [Flipable(0x24CB, 0x24CC, 0x24CD, 0x24CE, 0x24CF)] public class ShojiScreen : Item { [Constructable] public ShojiScreen() : base(0x24CB) { this.Weight = 20.0; } public ShojiScreen(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }