using System; namespace Server.Items { [Flipable(0x4214, 0x4215)] public class RockingHorse : Item { [Constructable] public RockingHorse() : base(0x4214) { this.LootType = LootType.Blessed; } public RockingHorse(Serial serial) : base(serial) { } public override double DefaultWeight { get { return 30.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }