using System; namespace Server.Items.Holiday { public class PaintedEvilJesterMask : BasePaintedMask { [Constructable] public PaintedEvilJesterMask() : base(0x4BA5) { } public PaintedEvilJesterMask(Serial serial) : base(serial) { } public override string MaskName { get { return "Evil Jester Mask"; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }