using System; namespace Server.Items { public class ButcherBlock : Item { public override int LabelNumber { get { return 1125659; } } // butcher block [Constructable] public ButcherBlock() : base(0xA2A3) { LootType = LootType.Blessed; } public ButcherBlock(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }