using System; namespace Server.Items { [FlipableAttribute(0xA33B, 0xA33C)] public class AncientWeapon1 : Item { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1125811; } } // ancient weapon [Constructable] public AncientWeapon1() : base(0xA33B) { } public AncientWeapon1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xA33D, 0xA33E)] public class AncientWeapon2 : Item { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1125811; } } // ancient weapon [Constructable] public AncientWeapon2() : base(0xA33D) { } public AncientWeapon2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [FlipableAttribute(0xA33F, 0xA340)] public class AncientWeapon3 : Item { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1125811; } } // ancient weapon [Constructable] public AncientWeapon3() : base(0xA33F) { } public AncientWeapon3(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }