using System; using Server; using Server.Engines.VeteranRewards; namespace Server.Items { public class AllegiancePouch : Backpack, IRewardItem { private bool m_IsRewardItem; [CommandProperty(AccessLevel.GameMaster)] public bool IsRewardItem { get { return m_IsRewardItem; } set { m_IsRewardItem = value; } } public override int LabelNumber { get { return 1113953; } } //Allegiance Pouch [Constructable] public AllegiancePouch() { Hue = 2958; Weight = 1.0; LootType = LootType.Regular; DropItem(new OrderBanner()); DropItem(new ChaosBanner()); } public override void GetProperties(ObjectPropertyList list) { base.GetProperties(list); if (m_IsRewardItem) list.Add(1113802); // 12th Year Veteran Reward } public AllegiancePouch(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }