using System; using Reward = Server.Engines.Quests.BaseReward; namespace Server.Items { public class RewardBox : WoodenBox { [Constructable] public RewardBox() : base() { this.Hue = Reward.StrongboxHue(); while (this.Items.Count < this.Amount) { switch ( Utility.Random(4) ) { case 0: this.DropItem(Reward.Armor()); break; case 1: this.DropItem(Reward.RangedWeapon()); break; case 2: this.DropItem(Reward.Weapon()); break; case 3: this.DropItem(Reward.Jewlery()); break; } } if (0.25 > Utility.RandomDouble()) // check this.DropItem(Loot.RandomTalisman()); } public RewardBox(Serial serial) : base(serial) { } public virtual int ItemAmount { get { return 6; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }