using System; namespace Server.Items { public class BagOfAllReagents : Bag { [Constructable] public BagOfAllReagents() : this(50) { } [Constructable] public BagOfAllReagents(int amount) { this.DropItem(new BlackPearl(amount)); this.DropItem(new Bloodmoss(amount)); this.DropItem(new Garlic(amount)); this.DropItem(new Ginseng(amount)); this.DropItem(new MandrakeRoot(amount)); this.DropItem(new Nightshade(amount)); this.DropItem(new SulfurousAsh(amount)); this.DropItem(new SpidersSilk(amount)); this.DropItem(new BatWing(amount)); this.DropItem(new GraveDust(amount)); this.DropItem(new DaemonBlood(amount)); this.DropItem(new NoxCrystal(amount)); this.DropItem(new PigIron(amount)); } public BagOfAllReagents(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }