using System; namespace Server.Items { public class TotalRefreshPotion : BaseRefreshPotion { [Constructable] public TotalRefreshPotion() : base(PotionEffect.RefreshTotal) { } public TotalRefreshPotion(Serial serial) : base(serial) { } public override double Refresh { get { return 1.0; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }