using System; namespace Server.Items { public class StrengthPotion : BaseStrengthPotion { [Constructable] public StrengthPotion() : base(PotionEffect.Strength) { } public StrengthPotion(Serial serial) : base(serial) { } public override int StrOffset { get { return 10; } } public override TimeSpan Duration { get { return TimeSpan.FromMinutes(2.0); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }