using System; using Server.Gumps; using Server.Network; namespace Server.Items { public class SpecialBeardDye : Item { [Constructable] public SpecialBeardDye() : base(0xE26) { this.Weight = 1.0; this.LootType = LootType.Newbied; } public SpecialBeardDye(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041087; } }// Special Beard Dye public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override void OnDoubleClick(Mobile from) { if (from.InRange(this.GetWorldLocation(), 1)) { from.CloseGump(typeof(SpecialBeardDyeGump)); from.SendGump(new SpecialBeardDyeGump(this)); } else { from.LocalOverheadMessage(MessageType.Regular, 906, 1019045); // I can't reach that. } } } public class SpecialBeardDyeGump : Gump { private static readonly SpecialBeardDyeEntry[] m_Entries = new SpecialBeardDyeEntry[] { new SpecialBeardDyeEntry("*****", 12, 10), new SpecialBeardDyeEntry("*****", 32, 5), new SpecialBeardDyeEntry("*****", 38, 8), new SpecialBeardDyeEntry("*****", 54, 3), new SpecialBeardDyeEntry("*****", 62, 10), new SpecialBeardDyeEntry("*****", 81, 2), new SpecialBeardDyeEntry("*****", 89, 2), new SpecialBeardDyeEntry("*****", 1153, 2) }; private readonly SpecialBeardDye m_SpecialBeardDye; public SpecialBeardDyeGump(SpecialBeardDye dye) : base(0, 0) { this.m_SpecialBeardDye = dye; this.AddPage(0); this.AddBackground(150, 60, 350, 358, 2600); this.AddBackground(170, 104, 110, 270, 5100); this.AddHtmlLocalized(230, 75, 200, 20, 1011013, false, false); // Hair Color Selection Menu this.AddHtmlLocalized(235, 380, 300, 20, 1013007, false, false); // Dye my beard this color! this.AddButton(200, 380, 0xFA5, 0xFA7, 1, GumpButtonType.Reply, 0); // DYE HAIR for (int i = 0; i < m_Entries.Length; ++i) { this.AddLabel(180, 109 + (i * 22), m_Entries[i].HueStart - 1, m_Entries[i].Name); this.AddButton(257, 110 + (i * 22), 5224, 5224, 0, GumpButtonType.Page, i + 1); } for (int i = 0; i < m_Entries.Length; ++i) { SpecialBeardDyeEntry e = m_Entries[i]; this.AddPage(i + 1); for (int j = 0; j < e.HueCount; ++j) { this.AddLabel(328 + ((j / 16) * 80), 102 + ((j % 16) * 17), e.HueStart + j - 1, "*****"); this.AddRadio(310 + ((j / 16) * 80), 102 + ((j % 16) * 17), 210, 211, false, (i * 100) + j); } } } public override void OnResponse(NetState from, RelayInfo info) { if (this.m_SpecialBeardDye.Deleted) return; Mobile m = from.Mobile; int[] switches = info.Switches; if (!this.m_SpecialBeardDye.IsChildOf(m.Backpack)) { m.SendLocalizedMessage(1042010); //You must have the objectin your backpack to use it. return; } if (info.ButtonID != 0 && switches.Length > 0) { if (m.FacialHairItemID == 0) { m.SendLocalizedMessage(502623); // You have no hair to dye and cannot use this } else { // To prevent this from being exploited, the hue is abstracted into an internal list int entryIndex = switches[0] / 100; int hueOffset = switches[0] % 100; if (entryIndex >= 0 && entryIndex < m_Entries.Length) { SpecialBeardDyeEntry e = m_Entries[entryIndex]; if (hueOffset >= 0 && hueOffset < e.HueCount) { int hue = e.HueStart + hueOffset; m.FacialHairHue = hue; m.SendLocalizedMessage(501199); // You dye your hair this.m_SpecialBeardDye.Delete(); m.PlaySound(0x4E); } } } } else { m.SendLocalizedMessage(501200); // You decide not to dye your hair } } private class SpecialBeardDyeEntry { private readonly string m_Name; private readonly int m_HueStart; private readonly int m_HueCount; public SpecialBeardDyeEntry(string name, int hueStart, int hueCount) { this.m_Name = name; this.m_HueStart = hueStart; this.m_HueCount = hueCount; } public string Name { get { return this.m_Name; } } public int HueStart { get { return this.m_HueStart; } } public int HueCount { get { return this.m_HueCount; } } } } }