using System; using Server.Mobiles; namespace Server.Items { public class GlassblowingBook : Item { public override int LabelNumber { get { return 1153528; } } // Crafting glass with Glassblowing [Constructable] public GlassblowingBook() : base(0xFF4) { Weight = 5.0; } public GlassblowingBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); if (Weight != 5.0) { Weight = 5.0; } } public override void OnDoubleClick(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } if (!IsChildOf(pm.Backpack)) { pm.SendLocalizedMessage(1042001); // That must be in your pack for you to use it. } else if (pm.Skills[SkillName.Alchemy].Base < 100.0) { pm.SendLocalizedMessage(1080042); // Only a Grandmaster Alchemist can learn from this book. } else if (pm.Glassblowing) { pm.SendLocalizedMessage(1080066); // You have already learned this information. } else { pm.Glassblowing = true; pm.SendLocalizedMessage(1080065); // You have learned to make items from glass. You will need to find miners to mine fine sand for you to make these items. Delete(); } } } }