using System; namespace Server.Items { public class ConflagrationPotion : BaseConflagrationPotion { [Constructable] public ConflagrationPotion() : base(PotionEffect.Conflagration) { } public ConflagrationPotion(Serial serial) : base(serial) { } public override int MinDamage { get { return 2; } } public override int MaxDamage { get { return 4; } } public override int LabelNumber { get { return 1072095; } }// a Conflagration potion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }