using System; using Server; using Server.Gumps; using Server.Mobiles; using System.Collections.Generic; namespace Server.Items { [Flipable(0x9981, 0x9982)] public class ScrollOfAlacrityBook : BaseSpecialScrollBook { public override Type ScrollType { get { return typeof(ScrollOfAlacrity); } } public override int LabelNumber { get { return 1154321; } } // Scrolls of Alacrity Book public override int BadDropMessage { get { return 1154323; } } // This book only holds Scrolls of Alacrity. public override int DropMessage { get { return 1154326; } } // You add the scroll to your Scrolls of Alacrity book. public override int RemoveMessage { get { return 1154322; } } // You remove a Scroll of Alacrity and put it in your pack. public override int GumpTitle { get { return 1154324; } } // Alacrity Scrolls [Constructable] public ScrollOfAlacrityBook() : base(0x9981) { Hue = 1195; } public ScrollOfAlacrityBook(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public override Dictionary> SkillInfo { get { return _SkillInfo; } } public override Dictionary ValueInfo { get { return _ValueInfo; } } public static Dictionary> _SkillInfo; public static Dictionary _ValueInfo; public static void Initialize() { _SkillInfo = new Dictionary>(); _SkillInfo[SkillCat.Miscellaneous] = new List() { SkillName.ArmsLore, SkillName.Begging, SkillName.Camping, SkillName.Cartography, SkillName.Forensics, SkillName.ItemID, SkillName.TasteID}; _SkillInfo[SkillCat.Combat] = new List() { SkillName.Anatomy, SkillName.Archery, SkillName.Fencing, SkillName.Focus, SkillName.Healing, SkillName.Macing, SkillName.Parry, SkillName.Swords, SkillName.Tactics, SkillName.Throwing, SkillName.Wrestling }; _SkillInfo[SkillCat.TradeSkills] = new List() { SkillName.Alchemy, SkillName.Blacksmith, SkillName.Fletching, SkillName.Carpentry, SkillName.Cooking, SkillName.Inscribe, SkillName.Lumberjacking, SkillName.Mining, SkillName.Tailoring, SkillName.Tinkering }; _SkillInfo[SkillCat.Magic] = new List() { SkillName.Bushido, SkillName.Chivalry, SkillName.EvalInt, SkillName.Imbuing, SkillName.Magery, SkillName.Meditation, SkillName.Mysticism, SkillName.Necromancy, SkillName.Ninjitsu, SkillName.MagicResist, SkillName.Spellweaving, SkillName.SpiritSpeak }; _SkillInfo[SkillCat.Wilderness] = new List() { SkillName.AnimalLore, SkillName.AnimalTaming, SkillName.Fishing, SkillName.Herding, SkillName.Tracking, SkillName.Veterinary }; _SkillInfo[SkillCat.Thievery] = new List() { SkillName.DetectHidden, SkillName.Hiding, SkillName.Lockpicking, SkillName.Poisoning, SkillName.RemoveTrap, SkillName.Snooping, SkillName.Stealing, SkillName.Stealth }; _SkillInfo[SkillCat.Bard] = new List() { SkillName.Discordance, SkillName.Musicianship, SkillName.Peacemaking, SkillName.Provocation }; _ValueInfo = new Dictionary(); _ValueInfo[1154324] = 0.0; } } }