using System; using Server.Mobiles; namespace Server.Items { public class ConjurersTrinket : BaseTalisman { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1094800; } } // Conjurer's Trinket [Constructable] public ConjurersTrinket() : base(0x2F58) { Hue = 1157; Slayer = TalismanSlayerName.Undead; Attributes.BonusStr = 1; Attributes.RegenHits = 2; Attributes.WeaponDamage = 20; Attributes.AttackChance = 10; } public ConjurersTrinket(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }