using System; namespace Server.Items { public class WrathOfTheDryad : GnarledStaff { public override bool IsArtifact { get { return true; } } [Constructable] public WrathOfTheDryad() { Hue = 0x29C; WeaponAttributes.HitLeechMana = 50; WeaponAttributes.HitLightning = 33; Attributes.AttackChance = 15; Attributes.WeaponDamage = 40; } public WrathOfTheDryad(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1070853; } }// Wrath of the Dryad public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { pois = 100; cold = fire = phys = nrgy = chaos = direct = 0; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }