using System; namespace Server.Items { [FlipableAttribute(0x143D, 0x143C)] public class TheImpalersPick : HammerPick { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1113822; } } // The Impaler's Pick [Constructable] public TheImpalersPick() { Hue = 2101; WeaponAttributes.HitManaDrain = 10; Slayer = SlayerName.Repond; WeaponAttributes.HitLightning = 40; WeaponAttributes.HitLowerDefend = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 45; } public TheImpalersPick(Serial serial) : base(serial) { } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }