using System; namespace Server.Items { public class RuneCarvingKnife : AssassinSpike { public override bool IsArtifact { get { return true; } } [Constructable] public RuneCarvingKnife() { Hue = 0x48D; WeaponAttributes.HitLeechMana = 40; Attributes.RegenStam = 2; Attributes.LowerManaCost = 10; Attributes.WeaponSpeed = 35; Attributes.WeaponDamage = 30; } public RuneCarvingKnife(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072915; } }// Rune Carving Knife public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }