using System; namespace Server.Items { public class RoyalGuardSurvivalKnife : SkinningKnife { public override bool IsArtifact { get { return true; } } [Constructable] public RoyalGuardSurvivalKnife() { Attributes.SpellChanneling = 1; Attributes.Luck = 140; Attributes.EnhancePotions = 25; WeaponAttributes.UseBestSkill = 1; WeaponAttributes.LowerStatReq = 50; } public RoyalGuardSurvivalKnife(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094918; } }// Royal Guard Survival Knife [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }