using System; namespace Server.Items { public class OblivionsNeedle : Dagger { public override bool IsArtifact { get { return true; } } [Constructable] public OblivionsNeedle() { Attributes.BonusStam = 20; Attributes.AttackChance = 20; Attributes.DefendChance = -20; Attributes.WeaponDamage = 40; WeaponAttributes.HitLeechStam = 50; } public OblivionsNeedle(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1094916; } }// Oblivion's Needle [Replica] public override int InitMinHits { get { return 150; } } public override int InitMaxHits { get { return 150; } } public override bool CanFortify { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }