using System; namespace Server.Items { public class KatrinasCrook : ShepherdsCrook { public override bool IsArtifact { get { return true; } } [Constructable] public KatrinasCrook() : base() { WeaponAttributes.HitLeechStam = 40; WeaponAttributes.HitLeechMana = 55; WeaponAttributes.HitLeechHits = 55; Attributes.WeaponDamage = 60; Attributes.DefendChance = 15; } public KatrinasCrook(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1079789; } }// Katrina's Crook public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(1); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); if (version == 0) { NegativeAttributes.NoRepair = 0; } } } }