using System; namespace Server.Items { public class FaerieFire : ElvenCompositeLongbow { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1072908; } }// Faerie Fire public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public FaerieFire() : base() { Hue = 0x489; Balanced = true; Attributes.BonusDex = 3; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 60; WeaponAttributes.HitFireball = 25; } public FaerieFire(Serial serial) : base(serial) { } #region Mondain's Legacy public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = cold = pois = nrgy = chaos = direct = 0; fire = 100; } #endregion public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }