using System; namespace Server.Items { public class DreadsRevenge : Kryss { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1072092; } }// Dread's Revenge public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public DreadsRevenge() : base() { Hue = 0x3A; SkillBonuses.SetValues(0, SkillName.Fencing, 20.0); WeaponAttributes.HitPoisonArea = 30; Attributes.AttackChance = 15; Attributes.WeaponSpeed = 50; } public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = nrgy = chaos = direct = 0; pois = 100; } public DreadsRevenge(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }