using System; namespace Server.Items { public class ButchersWarCleaver : WarCleaver { public override bool IsArtifact { get { return true; } } [Constructable] public ButchersWarCleaver() : base() { Slayer3 = TalismanSlayerName.Bovine; } public ButchersWarCleaver(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073526; } }// butcher's war cleaver public override void AppendChildNameProperties(ObjectPropertyList list) { base.AppendChildNameProperties(list); list.Add(1072512); // Bovine Slayer } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }