using System; namespace Server.Items { public class BreathOfTheDead : BoneHarvester { public override bool IsArtifact { get { return true; } } [Constructable] public BreathOfTheDead() { Hue = 0x455; WeaponAttributes.HitLeechHits = 100; WeaponAttributes.HitHarm = 25; Attributes.SpellDamage = 5; Attributes.WeaponDamage = 50; } public BreathOfTheDead(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061109; } }// Breath of the Dead public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }