using System; namespace Server.Items { public class AxeOfTheHeavens : DoubleAxe { public override bool IsArtifact { get { return true; } } [Constructable] public AxeOfTheHeavens() { Hue = 0x4D5; WeaponAttributes.HitLightning = 50; Attributes.AttackChance = 15; Attributes.DefendChance = 15; Attributes.WeaponDamage = 50; } public AxeOfTheHeavens(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1061106; } }// Axe of the Heavens public override int ArtifactRarity { get { return 11; } } public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }