using System; namespace Server.Items { public class QuiverOfIce : ElvenQuiver { public override bool IsArtifact { get { return true; } } [Constructable] public QuiverOfIce() : base() { Hue = 0x4ED; } public QuiverOfIce(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1073110; } }// quiver of ice public override void AlterBowDamage(ref int phys, ref int fire, ref int cold, ref int pois, ref int nrgy, ref int chaos, ref int direct) { fire = pois = nrgy = chaos = direct = 0; phys = cold = 50; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }