using System; namespace Server.Items { public class RingOfTheSavant : GoldRing { public override bool IsArtifact { get { return true; } } [Constructable] public RingOfTheSavant() { LootType = LootType.Blessed; Attributes.BonusInt = 3; Attributes.CastRecovery = 1; Attributes.CastSpeed = 1; } public RingOfTheSavant(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1077608; } }// Ring of the Savant public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }